Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Wednesday, November 18, 2009

Insert clever title here

World 61, 8PM EST, South Varrock Bar for meetup and party! Check out my previous post for time zone conversions. (Merch – so sorry about the mixup! I felt so bad!)

A bunch of updates came out yesterday. I’m glad extreme pots can be used in minigames, even though I can’t make any of them yet. The RC update is nice. A few extra runes here and there is alright. I can understand why everyone 91+ would be upset. It’s not an easy skill to level, which comes with good rewards, but I hate to say it, it’s not going to stay like that forever. Eventually every skill gets updated with something new which angers everyone who already got a high level in it. Its just, Runescape life… Think of Mining before stars and Woodcutting before Evil Trees or even having to even click for each log.

I don’t really use Magic in combat, so that doesn’t really effect me either, but I’m happy that option is there. Basically, out of all the updates this week, the one I’m really excited about, which is really just a side note, is the fact that I can now make big bones into peaches. I’ve been dying for that forever. No more having to kill wild dogs for bones on Fire Giant tasks or hoping for fish drops from Aquanites.

I’ve been feeling fighty lately. I should get back to Slayer, but Scarabite task just leaves me so… ugh… I’ve been making a solo Bandos trip daily. I can usually get about 2 kills. A lot of times I go in and Graardor is already below half health. I get that, he hits hard, people need to tele out. I just can’t help but wonder when I finish him off, if that was the good drop or not. After that, I usually go to Soul Wars. After a herb run of course I’m saving up for 100 points and I have to say, I have no idea why. Its just a goal that I created that doesn’t really have a point. Should I use the xp on Slayer? Magic? Prayer? It would easily get me 94 Strength (I’m about 600k from that now)… I just really started liking the game. I like killing Jellies/Pyerfiends, taking control of the obelisk, killing the ava, etc. The waiting room does need an update however, there’s times where you get in with everyone else, but just don’t get in a game. You just sit there for 20 minutes and get told you have a higher priority. I swear, sometimes I wonder how my priority could possibly get any higher.

It’s also interesting how kills of Bork and Kril show up in the Adventurer Log, but Graardor kills don’t. I wonder what Rodney Dangerfield would have to say about that…

My favorite thing from the patch notes – “A tree broke its trunk. We've splinted the gap and it should be healed in no time.” For some reason that makes me laugh.

One thing that kills me about updates is that they come out on Tuesdays. It’s the one day of the week where I actually have obligations (albeit being at a bar shooting darts), so I sneak on the site at work during the morning, see what they are, read forums and blogs about them and the anticipation of using them is like being a kid and waiting for Christmas. No matter how big/small they are. The day the GE was released was the worst. I had been waiting for that forever! A little waiting just makes it that much more exciting :)

I’ve been seeing more RS blogs than ever. Some are new, some are ones I finally heard about that I haven’t seen before. I love this. Everyone’s experience with the game is unique, I love hearing about it from all angles.

Thursday, September 3, 2009

Shop Update

The updates this week caused a bit of a whirlwind among players. (To be honest, I don't think I've ever seen an update that hasn't set off a mass panic). This one was a little different. I'm not going to touch on the graphics or the auto-cast of spells. I want to focus a little bit on the limited stock update for stores.

I actually really like this update. Hear me out. When I started Runescape, there was limited stock at stores. This was offset by the fact that the trade limit had yet to be imposed on the players. The prices of many items were much higher than they are in the game today.

There were rewards in skilling. Rune Platebodies need 99 Smithing in order to obtain them. This is a little ridiculous, being that there have been so many other, better, platebodies introduced since, but at the time, getting the best armor meant needing to have the best skills.

Needing runes meant you worked on Runecrafting, etc. I see this as a push to everyone who has gotten so used to buying everything they need, to train skills that they might never have. I put it on the level of the Achievement Diary. I hated getting my Farming and Smithing up at the moment, however, down the line I'm glad that I have those levels and that I worked on these skills.

Am I saying that every player should make everything for themselves? No, that's not what I'm getting at. I'm just stating that there needs to be a more drive for player-made items opposed to unlimited stock store items. Say you want a Rune Platebody, but are only 65 Smithing. Yes, its impossible to ask you to train to 99 to get what you want, but the point is, there are players out there who have trained to 99 Smithing. They are able to make one for you. Sure, it might be sold out of the GE, but there's entire forum threads dedicated to these things, as well as Worlds. If you need 1k vials and don't want to make them, that's fine as well. Someone out there is willing to do it and sell them to you. We had Runescape "jobs" for a while. I'd get the cowhides, the xp from attacking them and sell them to one high level everytime I got 1k. Same goes with coal. It gave the game a more personal feel to it as well as gave one more way to get to know your fellow players. It was walking into the mom & pop shop every weekend, saying hello, having a conversation, exchanging business, everyone wins. It feels to me that Runescape has taken on a very Wal-Mart feel lately.

This might drive the prices up on countless items, but I really feel as if skills have been hit hard over the years. Take Death Runes for example. You train your Runecrafting to 65, complete one of the more difficult quests in Mourning's End Part 2, all for what? You can create Death Runes now, but its more profitable to create Law Runes or even double Cosmics. That's really not much of a reward for those feats. Blood Runes have an insanely high level requirement considering the skill is so slow at giving xp, and the price really needs to reflect the work put into it.

Smithing as well. What started out as one of the most profitable skills on Runescape has really become a money sink over the years. Its to the point where rune armor and weapons are usually just alched when you get them as a drop. The value is negligible between selling it and its alch value, which really is kind of sad if you think about it.

I really hope this update sticks. A little legwork and "getting to know your local seller" as well as some price increases, I feel are a good thing. If I seem a little combatitive in this post its because its something I really feel pretty strong about. Merch clans, 75k, 26k schemes, etc, generating gigantic amounts of cash I feel has almost made players soft in a way. No need to train Herblore, just buy pots. No need to train Runecrafting, just buy runes, etc... Maybe it'll make someone second guess why they're spending all that cash on an item, which is now no longer selling and if it ever does it'd be for quadruple the price, say "why don't I just make that on my own?" Who knows, maybe they'll actually like it.

There was a time before the GE, before unlimited stocks where we all survived. I love the convenience of the GE, don't get me wrong. However, there was a time where that Rune Platebody we all take for granted now wasn't available in stores. To get it, you needed to know someone with 99 Smithing, if you weren't yourself. That really meant something.

As with everything, there are always exceptions. The main one for this is Shards. The limit on that is ridiculous and should be removed. Any items that are not able to be made by a player, shouldn't have a limit. As for the ones that are player made, the low limit makes me excited to use certain skills which have fallen by the weyside, again. I think its a good re-vamp by Jagex to brush the dust off of things like making vials, crafting in general, even RC. I'm excited that it looks like it will be profitable to be a skiller again.

Thursday, March 5, 2009

10, 10, 10 , 10, for everything, everything, everything...

Over the past 2 years there’s been some major renovations in the Runescape world. Removal of the Wildy, introduction of PvP worlds, GE, HD, While Guthix Sleeps, Summoning, bank tabs, Decanetc. There has also been some minor ones that go unmentioned or are just sidenotes along with a bigger update. Here’s my top 10 minor updates in the past year or so (in no particular order):

1) Fairy Rings - When dialing in a Fairy Ring destination code, the wheels would only go one way and you could only do one at a time. This was incredibly annoying when you were trying to get someplace in a hurry. Now the rings go both ways and you can do them without having to wait for the first one to finish setting. A few seconds here and there adds up over time.

2) Ectophial - I *hated* that I would need to get to Port Phas, I go to grab my ectophial and realize, its empty. That long trek back to the temple was a bit of a walk of shame. Now its impossible to forget to fill it because it automatically does it for you when you use it to tele there.

3) Bone Grinder - Upstairs at ecto. I can’t tell you how many Dragon Bones I’ve buried there instead of loaded into the grinder. You had to insert, grind and collect each one. Now you just set it and forget it.

4) Map - The in-game map saves me from having to have a separate window open and flipping back and forth between browser screens. Also, the new “You are here” indicator is helpful as well. If you click to run somewhere, open your map, you can see your X as you’re still running. Amusing.

5) Decant - Making potions is annoying enough, making (3) into (4) usually led to accidental drinking of doses and time wasted standing in a bank. Now you can make all the (3) into (4) in your inventory all at once thanks to the helpful Herblore guy in the GE. This is great because its right next to the bank and clears up some bankspace in a pinch.

6) XP - It used to be when you would hover your mouse over a skill, it would just show you how much xp you had. In order to figure out how much needed to get to the next level, you’d need to have an experience chart open (as well as your map), pencil, paper and a calculator near by. Also lots of cursing when you realized you were wrong. The little addition of “xp needed to next level” makes it so much easier to judge what you need to be doing.

7) Grimy Herbs - So much better than “Unidentified Herb.” Cut back a lot on herb scamming, also just makes it easier when planning what you’ll use them for later. I don’t like having stuff in my bank that’s ’unidentifiable.’

8) Bird Nests - LOVE the audio when nests fall out of the tree now. I cringe when I think about all the nests I might have missed in the past just because I didn’t notice a dot of red on the mini-map or a small brown dot on the ground next to me.

9) Dragon fire - Between chat, clan chat, “Your shield absorbs some of the dragon’s breath”, etc, chances are, you’d miss that message that your Anti-Dragonfire potion has worn off and you’re about to get a little hot under the collar. Now not only have the added a warning that it was about to run out, before it had, they also made the text a different color so that it stands out and added an audio warning as well. This has saved me several times.

10) High Alch - Not only is the animation less obnoxious, but more importantly, they moved the icon. It couldn’t be done as easy as before. That’s not the good part, its that they could have left it, then they had the update moving it back. That’s awesome. Nothing goes perfectly. It happens. What I love is that they could have left it, but were more on the “we’re wrong, we’ll put it back” side. Well played.

Monday, September 15, 2008

We all have our little things that motivate us. For me, recently it’s been hiscores. I know it might seem petty, but I love watching my rank change. I like seeing how positions fluctuate week to week. I love the contrast between the member and free to play skills. I got a lot of levels this weekend, I just happened to be close to a few and banged them all out at once. I love how 74 Farming ranks you at 27,000 but 74 Woodcutting doesn’t even get you under 500,000. I planted my first Magic Trees with the use of a garden pie. As cool as they look fully grown, I kind of think they look awesome as half grown saplings. Can’t wait to get the xp from checking health later on tonight.

I’m kind of disappointed with a few recent clan events. Our Bandos trip this weekend was cancelled due to only about four people showing up. Only a few have been taking part in training Agility as well. Even though I really don’t like cb that much, I try to make all the trips for a number of reasons. First, the more the better. With a large group, chances are you’ll be perfectly safe. You can stay for multiple kills and if anyone needs something, everyone’s willing to share. Second, I’ve done some things that I wouldn’t have done on my own. New music is always a plus. I’m just willing to try anything new, as long as I know its safe. Last, I just like to hang out. Everyone’s friends, its more like a group in that sense, opposed to other clans that are rank and cb level based for Clan Wars or what not.

It seems skilling kind of takes a back burner sometimes. People get upset no one shows up for cb trips, but no one even cares about even a mass skilling event. A lot of skills people find boring and much improved when you have good company. And think, if you do it now you won’t have to do it later. It’s just disheartening when you come up with a seemingly good idea, and no one pays much attention. At least just feign interest…

Ok sorry, gripe over. I’ve been really struggling with bankspace recently. I still haven’t done the circus yet because I know I have no room for whatever items it gives me. Next month is Crafting and I’ve been hoarding all my uncuts and battlestaves for then. That should free up some space, but still have to wait about 2 weeks to do it. I see they’ve come out with the follow up to the Wildy quest today. I’m sure that’ll end up taking even more bankspace. With so many things added just in the past couple months, I wouldn’t be surprised to see an expansion on the horizon. I guess the real basis of it is that I need to get my Construction up. When I got 60 Hunting this weekend it left me only having 2 skills left in the 50s. 58 Runecrafting and 57 Construction. I keep my RC up so I can use my tears for Construction. It kills me spending an arm and a leg without having any real way around it. I guess I could just use limestone, but where’s the fun in that?

Phils sweep the Brewers! As great as it is that they are tied for the wildcard, I would rather they won the division and once again the Mets fail to make the playoffs. Let’s see if that can happen, ok? It was sad to see the Jets fail to beat the cheating empire that is the Patriots. It’s awesome when your team plays on Monday nights, but it makes Sunday seem a little off. So tonight I’m going to hunker down, play a little RS. Watch The Sarah Connor Chronicles then watch my Eagles destroy those wretched Cowboys in their own home. Go birds!