I’m not sure why I can’t keep this updated on a regular basis. I believe its another symptom of the disease that I have which also prevents me from returning DVDs and library books on time.
I haven’t had a level in a little while. However, I seem to have set myself up for a weekend of possibly getting 10 levels. I’m about 26k away for Range, 24k from HP, 23k Mining, 22k Thieving, 7k RC, 20k Herblore, 50k Hunting, 50k Summoning, my next Farming run consists of all Magic and Palm trees so that should get me a Farming level and I’m only about 100k away from a Woodcutting level. However, I wouldn’t put it past me to be overwhelmed by the choice of what to work on and end up Fishing. It’s happened before.
One of the great things about this game is the many different sub-categories of gaming style which are available. From DIY, to pk, merching, skilling, etc. Even those can be broken down even further. I got into a discussion with a few friends last night about how we play very similar, although, completely different. I like to calculate and track how much xp each option gives, in correlation with its secondary use in another skill as well as value. Take Fishing for example. The fastest xp is Barbarian Training by Otto, however Monks give still a fast amount of xp, have pretty decent Cooking xp value, and sell for a decent amount. It benefits all the way around.
The opposing point of view is that they just did whatever activity until they leveled. I can’t do this. For some reason I need to know when I should be getting the level. I usually keep one eye on the xp countdown, doing the math at how much xp/hour it is and when I can expect it. I couldn’t just do something until I’m bored, then move on to something new, etc. The best part is there’s no right or wrong. I just couldn’t fathom doing that. For me that’s like being on a Slayer task and forgetting your gem; you need to bank, but maybe the next one is the last one, you never know!
There also seemed to be similarities in the ones who were on either side. People like me are kind of the types that have one eye on the TV or a movie, the other on the game. Which also lean more towards the “set-it-and-forget-it” type skills. Things like Fishing, Woodcutting, Cooking… The others which don’t watch TV, just focus on the game itself seemed to lean towards the more click-tastic of the skills. Hunting, Agility, along those lines… Personally, I don’t mind focusing all attention on the game once in a while for clan boss trips, slayer tasks, or whatever. I just don’t have it in me to play the clicky skills that much. I almost want to say it wears me out. It’s probably why my hunting level is so low. I do it to get that level (which I know will only take 1.5 hours), then I need to do something a little more calming afterwards.
I’m not saying these are across the board or even fact, just something I noticed in a conversation among a few friends. I’m sure you could break it down even further into more sub-categories if you tried. It’s interesting each player can carve our a little niche for themselves at which they want to excel. No matter how many times its explained to me, I can’t even begin to comprehend some of the charts/graphs of the merchanters and how to read how the market is changing, but they might not be able to comprehend my scratched out notes of equations, excel files, either.
It makes me wonder why there isn’t RS humor which starts out, “A skiller, a pker and a merchanter walk into a bar…”
Feel free to finish that in the comments if you come up with anything good, I’d love to hear it.
Thursday, February 12, 2009
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You don't need to bring a slayer gem for slayer, its a waste of an inventory spot. Just check the hp of whatever your assigned monster is and multiply that by how many you have to kill. Add that to the xp you already have and you know when you are done with your task.
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