Showing posts with label dungeoneering. Show all posts
Showing posts with label dungeoneering. Show all posts

Wednesday, May 4, 2011

Quatro de Mayo

It's been a frustrating few weeks. I kept Dungeoneering and just as I was about to kill the boss of a 1+ hr long solo med which would get a level as well as enough tokens to get a CR, the server crashed. Not a problem on my end, but a problem on RS's end. I couldn't log on for over 40 minutes. Not only did I not get any experience or tokens from that time spent, I lost the items I bound. I don't get it! I had them before the dungeon and I should hold on to them, however that is not the case. The only thing I had when I went back into the dungeon was my gorg arrows. I lost my hood and my Prom spear++. Not only did the game let me down by crashing, it stole from me.

After a few hours of blowing off some steam, I sucked it up and got what I was looking for. Needless to say, I'll be taking a break from Dungeoneering for a good amount of time. I also don't understand how Jagex just won't even address the issue. The items were bound and I could even concede if it was maybe a problem on my end, with lag or my computer crashed, but not when their world goes down. Lame.

I used the sword on Mith Dragons and it was pretty sweet. I did a round of... that summoning minigame where you gather shards that I can't think of the name of at the moment, then went on to Waterfiends. I love the sword. If I ever lose it, I'll probably be crushed. I can't imagine going through all that to get it back.

I've been spending a good amount of time at Livid Farm. I think I'm the only one who actually likes it. I've unlocked the first 3 spells and am working on the rest. It got me 95 Magic and 89 Farming. Right now I'm pretty close to 96 Magic and 82 Agility. I'm excited to check out the pouch repair for when I RC. I'd love to be able to Vengeance Others, but that's a little ways off. I'd say I'm about 11 hours into the 35 needed. I did most of that in just a couple days, I'll probably take a little break and then do it in spurts. I'll take all the Agility xp without actually training Agility I can get!

The new capes came out yesterday! I'm not thrilled about the design chosen of the Veteran's Cape (I think the flames at the bottom are tacky, it could have been so much more elegant) but the emote is great! I love being able to stand on a giant Rocky V symbol. I'd actually like it to change over the years as well. Maybe the people who have played 7 years get to stand on a giant VII or X for 10 years. That might make it a little more personal.

Jagex claims it won't tell people their start dates of their accounts. I wonder how people will know when they've played 5 years then... Mod Emilee said to check the holiday items if they weren't sure. That might be an ok gauge, but if anyone's like me, I didn't care about holiday items for the first few years I played. I think the first thing I got was the Grim Reaper Hood, and that was easily after several years of playing.

With the Classic cape, I feel the opposite of the Veteran's Cape. I love how it looks, but I'm not thrilled with the emote. Yeah its a little nostalgic, but meh.

I made all the skill level capes as well. I can wear the 80+ one, but was still able to make the 90+. They look alright. I don't think I'll do much more with them than just put them in my POH though.

I need to use up my Hati Paws! 100% left remaining and only 6 days to go! Look out zombie monkeys, I'm coming to throw small exploding animals in your faces!

Wednesday, April 13, 2011

Down in a Hole

I tried doing Dung with strangers (I was really, really bored). Oi! Annoying! It usually ends up with multiple deaths and general annoyance. The best is when someone states there’s a skill door at the ggs, so naturally I’ll tele over to open it. What they conveniently forget to mention is “Oh yeah, there’s also 3 lvl 130 Shades in there with two archers.” Mass confusion on opening doors/entering rooms too, as people jump into rooms they thought they were just unlocking. Out of about 4 dungeon attempts (and countless amounts of time trying to find a team) only one was completed and it took about an hour and a half. -42% for three deaths. One was completely my fault, but two weren’t. The people apologized, but it still sucks. If I try to do this again, I’m just going to keep my head down and do the bare minimum to get by. It seems to be what everyone else does and there’s no reason for me to be killing myself when no one else will.

Clan chat update…. Where even to start? How about how they chose the most obnoxious colors to begin with… Thankfully you can change them on our settings. That bright lime green is just offensive to look at. It’s also not multi-clan friendly. For me, I’m in two clans. One was started with friends years ago and is really just us hanging out with trips and competitions but no real requirements. There’s no public recruiting and potential members are on a buddy system, then finally allowed into CC on their own, but they’re acceptance actually takes a few months. This is really to weed out any personality conflicts and has nothing to do with skills or levels. The other is a lot larger with a different set of rules and monthly requirements and I love it because it keeps me motivated. Now, I have to have friend chat open to our old CC, with our new designed CC being automatically entered. This way, we can talk with everyone, even the recruits and just use the CC, which is accepted members only, for more business like discussions regarding clan matters, voting, etc. Since I’m already registered for that CC (which I need to be, being that I’m one of the higher ups needed for voting and business measures), I have no option regarding joining my other CC. I’m forced to log in as a guest, which has its restrictions and can not carry a rank.

Speaking of restrictions, how about mental ones? 5 levels of chat, all pretty much separated by a single keystroke? People struggle with wc’s constantly with just public, pm and cc. This should create some interesting drama.

I'm also baffled by needing to actually go up to the person in order to add them. Doesn't really make much sense to me as you never had to do that before.

We'll see how it goes. I finally got to see the tree update everyone had been talking about. (I had to come up to the service for the cc) They are beautiful! I love how gigantic they look.

Back to the dung...

Monday, July 5, 2010

Killed Bork, a big ork.

I haven't had too many things to write about recently. I received about 3 effigys (effigies?) as drops and I love them. I like the idea of helping others out with them as well. My 2010 goal is everything except Dungeoneering 90+, now there's a reason behind it. It's great xp and I think it gets more people to use the assist system.

The Jagex Cup is up and running and I'm mining as hard as I can. I find W77 concentrated gold to be the best way to go. I sold my chins and bought a dragon pick to help it go along. I've been tweaking my outfit to stop from getting killed by the living rock creatures. For now I'm going with infinity boots, bandos tassets, arma top, obby shield and gold helmet. I wear my gold helmet when I'm serious about gold :P I've also taken to wearing it while smithing.

I've been gathering obby charms for some cheap summoning seconds. I got 2 of my effigys from them.

Other than that, just been keeping current with Bork and staves. Got to witness Lepage getting his 99 Agility so congrats to him! Got to hang out with Jax and Avicile and that's always fun.

Even ran a few dungeons with Jax and some other friends and saw how they do things. I only made it through about 3 dungeons before I almost fell asleep at the keyboard, but I got a couple levels out of it which was awesome.

Did a large dungeon with a few other friends, they're just too much for me I think. It just takes forever. The xp is great, its just a little too much for my attention span.

Other than that, the World Cup and Tour De France have me distracted a bit. I'm ok with that.

Sunday, June 13, 2010

Another xp weekend?

Mod Emilee confirmed it on RSOF that there will be more bonus xp weekends. No word yet of dates, time frames, or even how its going to be handled.

The last one had a lot of issues. The multiplier was wrong, announcing it a few weeks in advance caused the GE to go insane with herb and summoning second prices going through the roof. A lot of basic things were incredibly hard to get a hold of.

When this happens again, I think it'll go down a lot differently than last time. I've been thinking that they might just spring it on us. "BONUSXPWEEKENDGO!" In case, be constantly prepared. This would fight against all the GE price jacking which happened last time.

In thinking a little more about it, I came up with something new. What if bonus xp weekend was only 2x xp in Demonheim? Pretty much every skill is present there (Slayer?), everything is completely free, there's no cornering the market on seconds. On top of all that, its a great way to promote the new skill.

I also think this would even satisfy the ones who are against bonus xp weekends in general. There's so storing up and blowing through levels, instead its dragging every single resource out of every single dungeon. Making training Dung a little bit longer, but only a slight adjustment to other skills xp.

If it goes down like that, you heard it here first :)

What do you think?

Monday, May 3, 2010

Plundering Pyramids, Batman

TCA’s Survivor competition plows on and I’m still alive. Using the penance horn, it was pretty easy to get a lot of Firemaking experience. I got that to 99 and so that’s over with. The main reason I like this contest is that I use it as an excuse to train the skills I’m not that big of a fan of. I took a look at my lowest skills – Agility, Thieving and Hunter. Agility would keep up the streak of doing Barb Assault and using the horn, but I lost my Ninja Greegree. No idea how. I have every other one but that, and I know I had it a few weeks ago. Its such a pain to get back, ugh. Hunter means competition for spots so blah, Thieving it is.

Spent a few hours at Pyramid Plunder yesterday. I was a little rusty, but then got into a nice rhythm. Got that up to 79, can’t wait for 80 for the Rogue’s Den shortcut and then 81 for the new room at PP. I also took the time to do all the capers to get my Thieving Guild all set up. If you use the chests that give 4 Hanky Points, it goes pretty quick. It’s a nice little bonus, but I can’t see myself staying there any longer than the 5 mins to get the points and cash in. There seems to be a lot of useless rooms in there, hopefully they’ll do something with it in the future.

I’ve been doing 1 or 2 Dungeons a night. I’ve figured out that’s my perfect tolerance level. I use it as a break for whatever it is I’m doing. I PM’d my friend and she said she was up for one. Thank god she was with me, the very first room required 95 Construction and 93 Mining to get out of. She could open both of those, but then we uselessly kicked the 105 Runecrafting door. You’ve got to be kidding me with those requirements for one dungeon. It was only lvl 14. Cut us a little slack at least.

We still got to the boss despite the RC door. It was the first time I got to fight a… (*googles ‘dungeoneering bosses’*) Bulwark Beast. I got another volume of notes. I’m wondering if they’ll add up to something decent. At least have the story entertain me, that’s all I want. Getting a paragraph at a time over the course of hours, I can’t remember what they’ve said to put a cohesive storyline together.

So we finished that one and did another before I crashed to sleep. Up to 40 Dungeoneering now. Having a level required door, which you can’t open, stand in your way is pretty decent motivation to go do that skill.

Also, I’m giving up on the strange rock statue. I’ve now done 31 herb runs without a single rock. Before you say it – yes, I checked the statue and still need the Farming rock.

I added Kitt's new blog (The World Portal) as well as Vandyballer's to the blog list on the right. Which is kind of amusing, because I read both of them regularly and I just never noticed I hadn't put them up there. Sorry guys!

Saturday, April 24, 2010

Geoneering

I hate calling the new skill "Dung." Does "Geoneering" work?

I've been busy, life has been crazy. I tried out the new skill a bunch of times now and its alright. I'm kind of done with it for the time being. I think its a great distraction though. My issues with it are more personal than with the skill itself.

I hate to say it, but voice chat ruins the game for me. It's a great thing when you can be a part of it, however, you can't always be a part of it. Most of my friends use skype. My computer limits me to either playing RS or using skype. That said, I usually play the game. Dungeoneering is like godwars in my opinion, communication is the key to it. When you're the only one who isn't in on the communication aspect of it, it gets incredibly frustrating. Seeing friends stand in seemingly science, then get upset at you for not doing what you should be doing, when not a word is even said, isn't a fun way to play the game.

It also doesn't help that most of my friends have a much higher dungeoneering level than I do. When I go with them in a group, not only do I not know what they're talking about, how they're organizing, etc; I don't know what's going on and its mostly assumed that I do.

Assumptions kill me. It's so frustrating. Please don't assume I know what I'm doing, because I usually don't. The room you're talking to everyone on voice chat, tell me to join into, then get upset at me because I don't know what's going on when I've repeatedly mentioned I've never seen that room before while everyone talks about it on voice chat and plans it, but in-game seemingly everyone is dead silent, isn't fun.

This brings me to another aspect; multiplayer requirements are not that fun for me. I love skilling and playing with other people, however, being dependent on others isn't really my thing. Not that I don't love my in game friends, its just that I'm kind of independent. I like to do my own thing. I'll do my own thing with friends, but I just don't like having to depend on anyone.

That said, I'm taking a break from that skill for a while. If people I know who aren't on voice chat are doing it, I'll gladly join (Jax, I'm looking in your direction), but otherwise, I hate feeling like the odd man out.

Our Survivor competition will more thank likely get me to 99 Firemaking this coming week. I'm pretty excited about that. I love the orange cape as well as the emote!

Jagex announced Runefest. Seems like an adult get together in London for RS fans. I really want to go. Actually that's an understatement. The opportunity to hang out with RS fans IRL, have a pint and hang out with developers sounds ideal. Sadly, it comes at pretty much the worst weekend it can. I have a wedding the weekend before, and another the weekend after on the other side of the USA, on top of having settlement on my house in 4 weeks, funds are tight. Plus I think I might be going to Ireland in June. I'm kind of stretching it thin.

I strongly suggest anyone in England go though, and let me know how it is. England's a small country, its like Pennsylvania :) It would be worth the drive. I've only ever met one RS player in real life and it was a great time and she was pretty amazing. I'd love to meet more and just have a drink and relax with the ones I usually talk to.

Anyways, back to skilling and not getting rocks (18th herb run and still not a single rock).

Go Phillies!

Friday, April 16, 2010

Metropoliscape

Where to even start? Got back from my cruise to the Caribbean. Was nice, don't think I can do that again though. Didn't get seasick or anything, it was just disorienting at times. Great weather and fun with friends though.

Work's had me busy lately as well, which is good. I managed to get my 99 Strength at the same time as a friend, which was fun. We got the level by pulling sharks out of the water barehanded at Catherby.

The new skill was released, Dungeoneering. I'm a little on the fence with it. My main complaints are it being multiplayer (yes, I know you can solo too), the prestige system, and the repetitiveness of it.

I like that its an interesting way to train all your skills. All inefficiently, but I guess that's good if you log on and have no idea what to work on.

The multiplayer thing I don't really like. I have no problem requiring a team to go to godwars, do some minigames, etc. However, when I want to work on a skill, I don't like that the xp I get is dependent upon other people. Yes I know PC, SW, etc are basically the same, however those aren't the only ways to train those skills you get xp in.

I've read the Prestige system several times and I still don't get it. How am I getting 0 prestige on a room I've never even been in before? My first few levels it was 0. I don't get how its 0 if I've never even been in the dungeon before. Most of the player explanations use other games such as Call of Duty to explain it. Well, great... I've never played that. This is the only game I play, unless you want to count Brickbreaker on my Blackberry.

The repetitiveness I'm hoping gets better. Right now its run around various rooms for an hour, mine, smelt, make armor, fight a boss, repeat. I was hoping for some more mentally challenging aspects of it. So far the only one that was interesting was arming statues to fight their counterparts with the appropriate combat technique.

I'm dating myself with this, but did anyone out there ever play Adventure? It's a video game from when I was a kid. You were basically a dot who ran from room to room in a castle looking for certain colored keys to open certain doors. There were also weapons you would have to find in order to kill the dragons guarding it. When you completed a level, you moved on to the next castle, where you would do the same thing, just a little bit harder.

The first thing I thought of while working on this skill was that it seemed like an updated version of that game.

I'm kind of bummed, I was really looking forward to the skill but it just seems like a time trap providing very little xp and little rewards. I'll wait though. Summoning had its issues when it was first released as well. They were tweaked after a few weeks of release. Hunting and Construction had some as well after their releases. I'm sure this will as well.

I think I'll like it once I get over the initial disappointment and try to convince myself that I'm doing a fun activity, not trying to train a skill. My mind works in two ways when playing. There's 'get xp' mode and there's 'minigame for fun, godwars bosses, hanging out' mode. The fact that they're trying to merge the two is making my mind explode.

Also the ores is driving me crazy. Couldn't we just have kept addy, rune, etc? The new names, trying to look up which is better, realizing I used the crappy ore to make a platebody and the good one to make gauntlets, is confusing. The names of the ores seem similar as well, adding to it.

One thing that looks promising is that this skill goes up to level 120. I love this because I believe this is a sign that other skills will follow suit. Some might complain about this, saying its too high, but I never understood the cap of 99 when you can get up to 200M xp in a skill. I know people are protective of their capes and the 99s they earned, which is still a great accomplishment, but it means more content will be added. With a new skill released say, every 2 years (just a guess), you eventually catch up to the game. Adding new content at say lvl 60 doesn't do much when you've got the highest level already. This isn't coming from someone saying their too high for new content, don't get me wrong. I just mean that if you've played for a number of years, and continue to play for a few more years, you eventually run out of levels to get if you're someone who does every aspect of the game.

Think of it as a a city. Eventually all the buildings get filled with residents. You can expand laterally by building an entire new building which takes years to execute (new skill), or you have the option of expanding vertically to the buildings which already exist. This still takes time, however much less since the foundation and existing structure are already in place.

I had openly wondered about the 200M xp cap as well. Someone pointed out that it was probably a server space issue when the game was in its early years. That makes complete sense. At the time, the buildings could only get so high. However, we've now got the technology to make them bigger.

Americans, I hope you got your taxes done! :)